Welcome to the Pokémon Black and White in-game grade listing! The goal of this list is to rank every Pokémon from Unova in among the six tiers, from S to E, every vaguely determining its viability. The significant variable below which each is ranked is efficiency; a Pokémon that’s efficient provides quicker and easier solutions to significant battles, which include Gym Leaders, Elite Four members, and N and Ghetsis in the Pokémon League, compared to ones who are ineffective. Pokémon in higher ranks, including S and A, are thought to be very efficient, while those in lower tiers, such as D and E, are considered not quite efficient.
What are the tiers?
There are 6 tiers on this list:
Pokémon are ranked under the following five factors:
- Availability: This is how ancient a Pokémon becomes available in the game and how difficult it’s to find (read: encounter rate). Does it require substantial backtracking, require HM motions, or simply have a low experience rate? Including backtracking to renew the Plume Fossil or Cover Fossil from Nacrene City after acquiring one at the Relic Castle, in Addition to grabbing Water-types, Cobalion, or even Virizion post-Surf.
- Typing: A Pokémon’s typing can be of fantastic importance for an efficient playthrough. When a Pokémon has greater studying, it’s frequently considered a greater rank.
- Stats: A Pokémon’s stat distribution is critical for the success. Does the Pokémon have a stat distribution that complements its movepool along with typing? When a Pokémon includes a stat distribution that favors the two its own typing and movepool, it’ll frequently be higher on the grade list. Generally speaking, a Pokémon with reduced rate will often be ranked lower. What goes does the Pokémon obviously get and could possibly acquire? Unlike with past matches, TMs are of infinite use and so have no opportunity cost. With that being said, if a Pokémon demands a TM found in a detour off the primary path (such as TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in reduced Wellspring Cave with Surf), then it’ll be knocked down a little.
- Important Battles: Major battles consist of Gym Leaders, the Elite 4, and the final conflicts with N and Ghetsis. How does the Pokémon contribute to those battles? A Pokémon that leads to a lot of important battles will frequently be seen greater than the ones that don’t.
What applications is the participant allowed to use?
The participant is permitted to use any valid means within the capsule for completing the game efficiently. The player is only permitted to exchange to evolve Pokémon and not to receive outside help differently. Remember that items have opportunity costs related to them and may negatively contribute to some Pokémon’s rank if it takes a multitude of pieces, for example two or more.
Under what circumstances were Pokémon examined?
Each Pokémon was tested and ranked under these extra conditions:
- Every Pokémon was generally on par with all the significant Trainers’ amounts, at most outleveling their ace by two amounts. Reasonable levels at the Elite Four generally change between 48-50.
- Most tests were performed with five-member teams, even though it is notably more optimal to run four or even less, as they will gain more experience and readily outlevel opponents.
- Lucky Egg was completely allowed and necessary for larger teams to reach ideal levels.
- Round the Unova area, there are approximately twelve Rare Candies (ignoring Passerby Analytics HQ), some of these requiring backtracking and HMs to be accessed. They’re used to get to the aforementioned amounts for your Elite Four when using bigger teams.
- Tampering with the clock to acquire items or Pokémon that can only be purchased in particular seasons has been completely allowed and didn’t negatively affect some Pokémon’s viability.
- Viability was determined up before Ghetsis; anything that’s exclusive to post-game (like the Stone Edge TM) was not considered for its Pokémon’s viability.
Intended for Pokémon that possess the greatest levels of efficiency. Pokémon in this tier are able to OHKO or 2HKO a overwhelming bulk of foes, limit the number of strikes used against them, and function with minimal dependence on items to defeat opponents at similar levels. All these Pokémon typically appear before the late-game, and also any defects they are absolutely made up by their benefits.
- Entry: Early-game (40% opportunity to appear at Route 4).
- Typing: Save for Drayden/Iris, Fire strikes all Gym Leaders and Elite Four associates for neutral damage and can be struck super efficiently simply by Clay.
- Stats: Darumaka is decently fast, and its high Attack revved up by Hustle allows it to strike every foe hard; its shaky majority is mended by Eviolite. As a Darmanitan, it strikes even harder, is far quicker, and has sufficient bulk to take impartial hits well and also avoid OHKOs from super effective moves.
- Movepool: It borrows Fire Punch at level 22, Belly Drum (which it can safely set up with as a Darmanitan) at level 30, and Flare Blitz at par 33. Hammer Arm is based upon development, and Superpower is heard at level 47. TM-wise, it may be educated Brick Break as an Alternate to Superpower, Rock Slide, and Dig, the latter of which is Great for Shauntal along with Ghetsis’s Fire-resistant Pokémon.
- Major Battles: As a Darumaka, it just ever struggles against Clay. Burgh and Elesa lose to Darumaka, though it needs Eviolite for both. As a Darmanitan, it ignites all of the other Gym Leaders, together with Drayden/Iris decreasing into Belly Drum. At the Elite Four, it could use Belly Drum plans again to sweep all but Marshal. It is helpful against N and Ghetsis, the latter being sailed if you use Substitute and X Speed in conjuction with Belly Drum.
- Additional Comments: Although Hustle might be bothersome, but most of the misses are not fatal; it doesn’t stop Darumaka from being one of the greatest choices for an effective run of the games.
- Typing: Very few foes withstand Drilbur’s Ground-type strikes, and together with Burgh’s Leavanny being the exception. Its Earth scanning provides it with the resistance to Elesa’s Volt Change, although its development’s Steel typing provides it with better matchups from Skyla, Brycen, Drayden/Iris, Shauntal, Caitlin, and Grimsley.
- Stats: Since a Drilbur, it has a great Attack stat and decent Speed, even though its majority isn’t quite as impressive. As an Excadrill, it increases an important increase in Strike and HP, allowing it to survive most neutral and a few super powerful motions. Excadrill’s base 88 Speed enables it outpace most foes later on.
- Movepool: until it learns Metal Claw at par 15 and Dig at par 19, it is going to be relying upon Fury Swipes. Drilbur sets up using Hone Claws until it learns Swords Dance as Excadrill at par 42. It may be taught X-Scissor and Substitute via TMs. Excadrill can sweep the whole Elite Four minus Marshal simply by utilizing Swords Dance once. It’s also capable of contributing majorly against N and Ghetsis (especially if you are playing in Black, because it can utilize N’s Zekrom as setup bait).
- Added Comments: Drilbur should be evolved at par 33 to learn Earthquake a bit sooner, which can be boosted with Soft Sand from Desert Resort. Drilbur is arguably among the greatest Pokémon in BW and consequently is highly recommended to catch, even when procedure is annoying.
- Availability: Early-game (20 percent chance to appear at Route 4).
- Typing: Although it struggles with Skyla, Scraggy’s typing allows it to beat Brycen and all the Elite Four members barring Marshal.
- Stats: Scraggy has great defensive and Attack stats, which is buffed by Eviolite. Its speed will eventually cause it issues since a Scrafty, but you must have Speed EVs into outspeed some lower risks.
- Movepool: its only STAB movement is Faint Attack until it learns Brick Split at level 20. It may be educated Payback at par 23 to make the most of its reduced speed. High Jump Kick at level 31 and Crunch at level 38 are its most powerful STAB moves. TM-wise, it may be educated Work Up and Rock Slide.
- Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does nicely against each Gym Leader, Even Though It requires Eviolite for them as a Scraggy. Additionally, it does well against every Elite Four member pub Marshal and is useful against West and Ghetsis.
- Additional Comments: The combination of a strong movepool and decent typing that threatens a whole lot of major opponents makes Scraggy a very good selection for a run of the matches. Constantly use a single with Moxie over Shed SkinCare.
Reserved for Pokémon whose efficiency concerning completing the match is considered to be very significant. Pokémon in this tier have the ability to OHKO or 2HKO a lot of foes and are not very reliant on items to succeed, but they either have some visible defects that hurt their efficacy or have their usefulness counterbalanced with a late arrival.
- Entry: Mid-game (Get Plume Fossil from female Backpacker at Relic Castle and renew in Nacrene City at level 25).
- Typing: Rock / Flying offers it five flaws, though only Rock is ordinary. Archen’s only actual losing matchup is contrary to Elesa; it is good elsewhere.
- Stats: Archen has fantastic Attack coupled with great Speed and Special Strike, but it has lacking defenses. For instance Archeops, all these stats escalated into 140/112 offenses with excellent 110 Speed. Both Pokémon should be careful though, since their Defeatist ability their crimes in 50 percent or less HP.
- Movepool: It starts with Ancient Power (it’s possible to instruct Rock Tomb via TM) and learns Acrobatics (its best movement ) three levels afterwards at 28 to substitute Pluck. Archen gets Crunch at 35, U-turn at 45 (as Archeops), along with Rock Slide through TM.
- Important Battles: The line’s sheer power means it performs well in most major struggles save Elesa, even though it must stay healthy to prevent Defeatist. Against end-game dangers, if it doesn’t OHKO a foe, that foe will frequently come close to knocking it into Defeatist scope (a whole lot are 2HKOed from Acrobatics).
- Added Remarks: Archen is still one of the most powerful Pokémon to work with, but Defeatist retains it back.
- Entry: Late-game (20% likelihood of encounter in Mistralton Cave, obtained with Surf).
- Typing: Dragon is just resisted by the rare Steel typing. Ice- and – Dragon-types which are strong against the lineup are infrequent (outside of Brycen and Drayden/Iris). Dragon is great defensively, as it resists Grass, Water, Fire, and Electric.
- Stats: It possesses really higher Attack (particularly as Haxorus), good Speed, and acceptable defensive stats. However, as an Axew, it is a little bit delicate. It may even learn Brick Break, Shadow Claw, and X-Scissor via TMs for rotating coverage as Haxorus.
- Major Battles: You must have Fraxure for Brycen. It’s capable of sweeping all major fights that are abandoned (including Brycen due to AI not picking Frost Breath). Haxorus is the only Pokémon that can sweep the entire Elite 4 together with N and Ghetsis because of its rotating policy.
- Added Comments: Despite arriving late, Axew is really a good Pokémon to work with, since it can sweep every major struggle left, with Mold Breaker being the favored ability. Its Slow experience growth rate is fixed with Lucky Egg.
- Availability: Early-game (20% likelihood of encounter in outer portion of Pinwheel Forest).
- Stats: It has high Strike and HP and okay defenses as Conkeldurr, but it’s a tiny bit slow. Timburr’s Special Defense is pretty low too. At level 20, it is going to learn Wake-Up Slap. In Addition, it learns Brick Break and Payback from TM.
- Major Battles: It does nicely against Lenora and may succeed against Burgh if it is evolved at the point.
- Additional Remarks: Conkeldurr remains useful prior to the Pokémon League, where it falls off due to adverse matchups. However, Conkeldurr still hits about 1/3 of end-game with its STAB attacks. If yours gets Sheer Force, don’t teach Stone Edge over Rock Slide, since they have almost the same ability, but Rock Slide has much more precision and PP. Gurdurr and Conkeldurr share precisely the identical level upward learnset.
- Entry: Early-game (Course 1 from degrees 2-4 at a 50% encounter rate).
- Stats: The Lillipup lineup has solid stats except for Specific Attack, together with Stoutland having 100 Strike, 80 Rate and 85/90/90 majority.
- Movepool: Tackle and Bite carry Lillipup nicely until Carry Down at level 15 and (as a Herdier) Crunch at par 24. Return through TM in Nimbasa City is the line’s best STAB assault once they possess high friendship, along with the Work Up TM may be useful to boost offensive stats.
- Important Battles: The Lillipup line has a good showing in most significant battles, as several opponents resist Normal, and Ghost- as well as the rare Steel-types are handled by Crunch and Dig. Setup might help the line sweep a few conflicts out of Elesa onward.
- Added Comments: Lillipup is always an excellent Pokémon for both Gym Leaders but is overly reliant on Work Up boosts to perform its job in the Pokémon League. Get the Vital Spirit ability as Lillipup, since it turns into Intimidate as a Herdier forward, allowing the line take physical strikes better.
- Typing: Water surveying is great everywhere besides Elesa and Drayden/Iris.
- Stats: Oshawott’s lineup has mixed attackers with typical Speed and decent bulk.
- Movepool: Oshawott upgrades from Water Gun to Razor Shell at par 17 to Surf later on. The lineup also has Grass Knot, Dig, and Return as mid-game TMs, and Megahorn could be relearned as Samurott.
- Major Battles: Water defeats Burgh’s Dwebble, Grimsley’s Kroododile, also Shauntal’s Golurk and Chandelure. Caitlin rescue Sigilyph is handled with Megahorn, and the lineup can beat Ghetsis’s Seismitoad along with N’s Carracosta using Grass Knot. You are able to TM Blizzard for Drayden/Iris, but it’s expensive.
- Additional Remarks: Oshawott is the very best newcomer to pick, as its own Water typing and strong moves make it even more consistent in major fights than the other starters.
- Typing: Water typing is fantastic for most Gyms aside from Drayden/Iris, being effective against Clay and impartial elsewhere.
- Stats: Even the actors have all-around good stats, most especially 98 crimes and 101 Speed.
- Movepool: Water Gun becomes the fantastic Scald at par 22. Scald later updates to populate, and Blizzard is bought at Icirrus City.
- Important Battles: Simipour can strike Burgh’s Dwebble, Shauntal’s Chandelure along with Golurk, and Grimsley’s Krookodile together with STAB strikes. TM coverage manages almost everything else.
- Added Remarks: Panpour’s Water surveying and wide coverage permit it to conquer most Gym Leaders, however it is still reliant on Function Up promotes for the Pokémon League. Evolve at par 22 following a Water Stone in Castelia City.
- accessibility: Early-game (35% chance to show up at Inner Pinwheel Forest at White, accessible only by trade in Nacrene City in Black).
- Typing: Grass lets it strike Clay as well as Rock-, Ground-, and Water-types, but Burgh, Brycen, Drayden/Iris, along with frequent Bug- and also Poison-types normally pose a threat to it.
- Stats: Petilil includes high Special Attack and good bulk. Lilligant has high Speed and Special Attack, with its Distinctive Defense also increased by Quiver Dance.
- Movepool: Growth, Mega Drain, Sleep Powder, and Leech Seed are probably the moves it’ll begin with. It learns Synthesis at level 17, Magical Leaf at par 19, Stun Spore at level 22, and Giga Drain at par 26. Because of Lilligant, it is going to learn Quiver Dance at level 28 and Petal Dance at level 46.
- Important Battles: Like a Lilligant, it may sweep every major fight by placing up Quiver Dance; nevertheless, sometimes, it ought to utilize Sleep Powder to obtain boosts safely. In addition, it wants a whole lot of fosters to take down a great deal of teams which have Grass-resistant Poémon.
- Additional Comments: When it learns Giga Drain, evolve it before degree 28. Sun Stone could be received in the Ace Trainer in a Nimbasa City building. Although Petilil can conquer all major fights, it needs a great deal of Quiver Dance boosts to beat resistant foes, as it depends only on Grass-type STAB moves. Personal Tempo is your favored ability to prevent confusion induced by Lilligant’s Petal Dance. In Black Version, it is possible to exchange a Cottonee to Dye in Nacrene City, which has a Modest character and the Chlorophyll ability, is at level 15, and has 20/20/20/31/20/20 IVs.
- Stats: ” The Roggenrola lineup members are physical tanks, but they are extremely slow. As a Gigalith, it’s a fantastic 135 Attack stat coupled with high overall bulk.
- Movepool: Roggenrola includes Headbutt, picking up Rock Blast at level 14 and Iron Defense at par 20. Should you keep it unevolved for 2 amounts, it picks up Rock Slide at par 27, which conveys it to Stone Edge in 48 once evolved. Rock Smash, reunite, Bulldoze and Hazardous can be taught via TMs.
- Major Battles: The line is a fantastic option for Lenora, Burgh, and (if it’s the sole Pokémon from the party so that it does not get phazed by Dragon Tail) Drayden/Iris using Iron Defense. Gigalith 2HKOes impartial end-game targets with Stone Edge and handles N quite well, particularly with putting up Iron Defense around Zekrom at Black. It’s useful for Ghetsis’s Eelektross and Bouffalant even though the latter needing Earthquake.
- Additional Remarks: Gigalith remains useful prior to the Pokémon League, where it falls off due to unfavorable matchups and limited targets to hit STAB moves. It can make decent use of Hard Stone and Quick Claw.
- Availability: Early-game (Route 4 from levels 14-18 in a 40% experience rate).
- Typing: Ground / Dark provides the line benefits against Elesa, Shauntal, and Caitlin, however it is average elsewhere. Krookodile has great 95/80/70 majority, 117 Attack, and 92 Speed.
- Movepool: Level 14-15 Sandile begin with Bite, which can be more preferable to Assurance on higher-level ones. Sandile understands the Rock Tomb and Dig TMs in addition to Crunch at par 28, which are basic STAB moves. Later on, Krokorok gets the Brick Break, Low Sweep, Rock Slide, and reunite TMs, which give it broad coverage. It’s advised to hold off on expanding Krokorok for eight levels to get Earthquake at par 48 instead of degree 54 as Krookodile.
- Important Battles: The Sandile lineup includes a solid showing in most significant battles, even ones where it has a disadvantage, thanks to Moxie and good Speed. It may sweep Elesa using Rock Tomb and Dig, fares decently against Clay’s Excadrill, is excellent against Shauntal and Caitlin, also hits 1/3 of N and also Ghetsis’s teams super efficiently (N’s Carracosta is shaky due to Sturdy and Aqua Jet). Brycen and Marshal are rough for your line but still workable.
- Additional Remarks: Krookodile is one of the most effective late-game sweepers readily available, using its STAB moves with few replies. Moxie aids this and makes it amazingly effective when it has Earthquake.
- Typing: Fighting typing lets Sawk take on Lenora, Brycen, Grimsley, N, and Ghetsis nicely, though it loses to Shauntal along with Caitlin.
- Stats: Sawk’s high Attack and speed, coupled with decent bulk, make it an Superb sweeper
- Movepool: Sawk upgrades from Double Kick to Low Sweep to Brick Break to Close Combat through the match, using TM moves like Return and Rock Slide offering coverage that is useful. Work Up and Bulk Up at par 33 allow Sawk boost its Strike.
- Major Battles: Sawk wins conveniently against Lenora but requires Setup or Bulk Up to sweep the Majority of the additional Gyms. STAB Close Combat deals with half of N’s and Ghetsis’s teams.
- Added Comments: Sawk is very effective from the box, however STAB moves are resisted fairly frequently, and its decent defensive stats do not hold up as well towards the conclusion of the game. Sturdy is the preferred ability but not required. Attempt to grab a Sawk at par 17 from shadowy grass to begin with Low Sweep.
- Availability: Early-game (Pinwheel Forest (Outer), 10% White, 5% Black (rustling grass)).
- Typing: Fighting typing lets Throh choose Lenora, Brycen, Grimsley, N, and Ghetsis nicely, though it falls to Shauntal and Caitlin.
- Stats: Throh possesses high Strike and HP and great surveillance and Special Defense, however it is rather slow.
- Movepool: It’ll have Seismic Toss upon being caught and, based on degree, Vital Throw (otherwise heard at level 17). Payback through TM assists Throh do nicely against Shauntal.
- Important Battles: Throh is actually used against Lenora. It also sweeps all Gym Leaders, also Skyla and onwards, as a result of Bulk Up. Against the Elite Four, it could sweep Grimsley and Marshal reliably, while Shauntal has her team trapped by Throh, without Cofagrigus, should you heal this up a couple of times. It is also helpful against N and Ghetsis, because it could take down a few of their Poémon readily.
- Additional Comments: Throh is fantastic for most major fights, but it is overall dependent on many Bulk Up promotes, which becomes debatable in the Pokémon League. In White, you can discover a level 17 Throh fairly easily by entering dark grass with a level 17 Pokémon at the lead and utilizing a Repel. Throh usually can install only 2-3 Bulk Ups in the slightest, as its low Speed means that it will frequently have a strike before doing anything.
Reserved for Pokémon whose efficiency concerning completing the game is considered to be high. Pokémon in this tier are able to OHKO or 2HKO an unbiased number of foes and may take a bit of item reliance to sweep opponents’ teams. These Pokémon are very helpful, but either have several flaws holding them back or are struck fairly late.
- Availability: Early-game (Desert Resort, 10%, degrees 20-22).
- Typing: Bug/Rock typing is peculiar, giving only weaknesses to Water-, Rock- (common), and Steel-types. Matchup-wise, Dwebble has advantages contrary to Elesa, Skyla, Brycen, Grimsley, and also, to a degree, N. It should not be used against Clay and Marshal.
- Stats: Dwebble has great foundation 85 Defense, 65 Strike, and fine 55 Speed. Crustle has great general bulk and amazing Attack, but can be sluggish at base 45 Speed.
- Movepool: Dwebble begins with Smack Down and gets Bug Bite and Stealth Rock in a few levels. Dwebble gets the basic Rock Slide at only level 29, complemented by X-Scissor via TM. As Crustle, it learns Shell Smash at level 43 or through Heart Scale, which transforms into a marginally speedy sweeper.
The lineup beats Clay’s Krokorok and easily sweeps the last three Trainers with Shell Smash. Against the Elite Four, Grimsley is rough because of Sand-Attack and Krookodile’s Intimidate. Shauntal and Caitlin are shaky because of specific movements, and Marshal is embarrassing due to Stone Edge. It May Take N’s Vanilluxe along with Zoroark along with Ghetsis’s Hydreigon.
- Additional Comments: Dwebble is a Pokémon with various very good matchups after it is educated Shell Smash. Ability-wise, Sturdy guarantees Dwebble lives any hit from full health, whereas Shell Armor blocks critical hits; both are equally terrific.
- Availability: Late-game (20% chance to appear in Chargestone Cave).
- Typing: Steel-type provides Ferroseed a large number of resistances, which are notable in the conflicts against Drayden/Iris, Caitlin, Shauntal, and Grimsley. Its Grass typing makes it impartial from Skyla and Brycen, unfortunately, but it does make it good against Water-type traces, especially the Seismitoad one. It does dread Fire-types, however.
- Stats: The Ferroseed line owns excellent surveillance and Special Defense, decent Attack, and incredibly low rate, making it usually go last.
- Movepool: It must know Metal Claw along with Gyro Ball upon being caught and, depending on the level, either Curse (24 or 25) or Iron Defense (26). It learns Power Whip upon evolution and Iron Head at par 46 for more PP. Payback could be heard naturally or via TM.
- Important Battles: Ferroseed can succeed against Skyla, but it needs a whole lot of Curse boosts to conquer her. In addition, it does great against Brycen and extremely well against Drayden/Iris. It requires out Shauntal’s Golurk and Jellicent, can conquer Grimsley’s team by setting up Curse, and defeats Caitlin’s Gothitelle and Musharna by virtue of its own typing. However, it struggles against Marshal.
- Additional Comments: Ferroseed’s fantastic typing makes it easy against many major struggles, but its low rate usually means it will always have a hit before doing anything. It’s also reliant upon Curse promotes to win matchups. Giving Ferroseed Rocky Helmet out of Cold Storage is also a good idea, as it and Iron Barbs will harm contact transfer users for 1/4 of the HP.
- Availability: Late-game (39% chance to appear in Chargestone Cave).
- Typing: Electric typing allows it to handle most of Flying-types (most notably Skyla) and several Water-types. Its Bug typing lets it reach Grimsley super effectively and also makes Ground-type moves neutral. However, foes’ Rock and Fire policy will enter its way.
- Stats: It has good Special Strike and higher Speed (which makes Electro Ball helpful ), but its bulk is not impressive.
- Movepool: As it includes scatter Bite and Electroweb upon being captured. It Needs to Be educated Thunder via TM in Icirrus City. Charge Beam is also an alternative, albeit an unnecessary one.
In the Elite Four, it may contribute by simply taking out specific threats, but normally doesn’t sweep.
- Additional Remarks: Joltik’s usefulness is usually limited only to Pokémon which are either frail or weak to Electric or Bug. Catch a Joltik with Compound Eyes, because it is Required to reach 91% accuracy on Thunder.
- Availability: Mid-game (Route 6 at a 25% experience rate).
- Typing: Bug/Steel Reading provides Escavalier nine resistances that help out from the last 2 Trainers, Shauntal, Caitlin, N, and (to an extent) Grimsley. Fire-type moves are infrequent save for Shauntal’s Chandelure, N’s Reshiram, also Ghetsis’s Hydreigon and Eelektross.
- Stats: Fantastic bulk of 70/105/105 and Attack of 135 make Escavalier a powerful tank, even though base 20 Speed means it will always move next.
- Movepool: Rough ancient, but Escavalier shortly gets Iron Head at par 37, both the X-Scissor TM, also Swords Dance at 52, with Slash and Return as coverage.
- Major Battles: Escavalier sweeps Clay using Fury Cutter (slip a Persim Berry from a wild Tympole for Swagger). Escavalier manages the end-game nicely through Iron Defense and Swords Dance, though Shauntal and Ghetsis are all shaky.
- Additional Comments: Escavalier is an incredibly dominant Pokémon that, even though a hassle to get going, has a place in almost all remaining major battles. While the slow pace can leave it open to standing and shooting hits continuously, the advantages it possesses make it rewarding. Be certain that you receive a flat 26 or reduced Karrablast for Fury Cutter. Shed Skin is your preferred skill as a Karrablast, as it becomes Battle Simulator following evolving that assists Escavalier avoid critical strikes.